CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.

Author: Fauzahn Fenrill
Country: Malaysia
Language: English (Spanish)
Genre: Software
Published (Last): 1 November 2012
Pages: 443
PDF File Size: 10.39 Mb
ePub File Size: 4.89 Mb
ISBN: 942-6-44314-444-8
Downloads: 97593
Price: Free* [*Free Regsitration Required]
Uploader: Nizshura

COLL and CLL both mean different things to other cubers, and sticking to convention makes things a lot easier for everyone involved. There are, however, some more optimal algorithms. It’s ok, no one has to know. Much like the Sexy Move highlighted in red before, the sequence R’ F R F’ is a trigger called the Fl, and you’ll spot it lurking about in other places and algorithms.

You have two options here. Remember when I said ‘wasting time is bad’? Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair.

To do this, you need to look for ‘headlights’ – a face t2l both top layer corners are the same colour presumably named due to their resemblance to the headlights of a car. Go on, I’ll wait right here.

Instead, the pieces that do get affected are ones you don’t care about, as they were occupying the space that you want to put the red-blue pair f2p. Try to also remember that you probably have two hands.

It’s easier to perform the quick trigger first and then add on the U’, as opposed to modifying a well-practised sequence. Both algorithms solve the F2L pair and use x33 same number of moves.


Try practising going from a scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow. Not having to turn the cube over after completing the cross on the top layer saves a lot of time, and it also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom.

In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view. This practise is called lookaheadand is vital if you want to achieve solve times under 20 seconds. This works, and is an intuitive way to solve the problem, but the second solution is much simpler.

F2L Algorithms Page

But you fl also place the white-red piece by doing this: The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.

Here’s a similar example:. Even though you can already solve this case using the beginner way, I would take the time to practise and learn this algorithm now. Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes.

F2L | CubeSkills

Learning and practising this method can take you all the way to the top of x33 game – it is used by a lot of the top speedcubers to set world records, including the current staggeringly low time of 4. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. The two sections of the algorithm show the two steps in the same procedure as before – the first bracketed section shows the pairing of the two cubies, and the second section shows the pair being inserted correctly.


How To Solve The Second Layer Of The Rubik’s Cube (F2L)

Because it was taken already, that’s why. What’s even better is that these few algorithms are used in the full CFOP method anyway, so we’re not wasting any time! The idea of F2L is to pair each of the four bottom layer corners with the corresponding edge piece and then insert them into the correct place.

You will have to rely on them in practically 2fl solve until you learn every other OLL and PLL algorithm, which will take you some time and effort. You can also order the table by trigger, which I think is much more conducive to memorisation. Your natural instinct may be to use your right hand, which produces the first algorithm.

Consider this situation, and the two approaches to solving it:. It takes practise, and the next little section is all about how to be better at F2L. You needn’t go through the steps in order – you can learn and practise each bit independently, falling back on the beginner method as and when you need it.

Top of the page.