Integral. Given an input image $pSrc$ and the specified value $nVal$, the pixel value of the integral image $pDst$ at coordinate (i, j) will be computed as. NVIDIA continuously works to improve all of our CUDA libraries. NPP is a particularly large library, with + functions to maintain. We have a realistic goal of. Name, cuda-npp. Version, Summary. Description, CUDA package cuda-npp. Section, base. License, Proprietary. Homepage. Recipe file.

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It is my hope to get a response from them and telling me FFmpeg is doing it wrong and how to do it right, which means it can be fixed easily. To avoid the level of lost information due to clamping most integer primitives allow for result scaling.

NVIDIA Performance Primitives (NPP): Integral

Opened 2 years ago. All the code in ffmpeg does it passing the interpolation-method on to libnpp.

The nppi sub-libraries are split into sections corresponding to the way that nppi header files are split. Similarly signal-processing primitives are prefixed with “npps”. You’ll have to complain to Nvidia about that. The default stream ID is 0.


I’ve found better libraries out there for doing CUDA image processing. This list of sub-libraries is as follows:.

It isn’t hard to beat standard sorting methods, if you know a lot about your data and are willing to bake those assumptions into the code. I may have found something. A subset of NPP functions performing rounding as part of their functionality do allow the user to specify which rounding mode is used through a parameter of the NppRoundMode type. The most basic steps involved in cud NPP for processing data is as follows: The issue can be observed with CUDA 7.

NVIDIA Performance Primitives

I personally like ArrayFire’s image processing selection and have found it to be fast, accelereyes. It may only be the filter will get np due to this lack of support, for having a low image quality and being bound to a specific hardware and an external library. There are no more identical outputs. Stack Overflow works best with JavaScript enabled.

cuda-npp 9.0.252-1

Sign up using Email and Password. As an aside, I don’t think any library can ever be “fully optimized”.

Linking to only the sub-libraries that contain functions that your application uses can significantly improve load time and runtime startup performance. After reading the Nvidia forums did I notice a dev saying there were bugs I have posted the problem on the Nvidia forums.


One can always undeclare it. Sign up or log in Sign up using Google. We encourage nppp to continue to try and outdo NVIDIA libraries, because overall it advances the state of the art and benefits the computing ecosystem. The buffer size is returned via a host pointer as allocation of the scratch-buffer is performed via CUDA runtime host code.

# (filter “scale_npp” fails to select correct algorithm (Nvidia CUDA/NPP scaler)) – FFmpeg

This list of sub-libraries is as follows: So far the only response I got was to send in a feature request for Nvidia to provide the new functions, which I’ve done. Primitives belonging to NPP’s image-processing module add the letter “i” to the npp prefix, i. Description Summary of the bug: The 2nd-last and 3rd-last parameter are specified as 0. No, there is more than one bug. Specially as there is no replacement.

It does so by using the following scaling formula to select source pixels for interpolation: