The end isnt nigh its past Welcome to Hell on Earth Reloaded the dark future of the strange past of Dead lands. The year is but the future is not our own. how we’d hide the identity of the Reckoners and the coming of Hell on Earth in the first. Deadlands rulebook (The names of the Reckoners appeared in certain. Hell on Earth Reloaded – Adv – The Worms’ , , KB. file, Hell On Earth Reloaded – , , KB.
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Deadlands: Hell on Earth Reloaded
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Have you played Deadlands: Hell on Earth Reloaded? Would love to hear your thoughts! My group sounds like they’re interested in something similar to Fallout and Mad Max We’re also pretty familiar with Deadlands: Reloaded and were pretty happy with our short time in the Weird West.
Notably, my group really liked the spellcasting mechanic for the Huckster, familiarity with the setting since they had some historical contextviciousness of combat, and speedy gameplay.
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On the cons side, there were concerns that deadladns appeared too similar to each other. Also, we had difficulty using the plot points and one-sheet adventures. I’m currently playing a huckster in a longer running campaign about a year now? Drawing 10 cards, not getting a pair and dropping on the first round combat is both frustrating and hilarious.
The setting is super fun and the vague ties to US history do add an air of familiarity while being weird enough to be fresh. Can’t help you regarding the one shots or difficulty moving the ezrth along I’m not the gm but things have been moving fine. Regarding characters bring similar There are a lot of archetypes to go for in deadlands Roll a Native who follows the Old Ways You’d run into the same problem in Generic Fantasy Deadlaands if everyone wanted to be knights.
Have you played Deadlands: Hell on Earth Reloaded? Would love to hear your thoughts! : savageworlds
Hey thanks for the reply Yeah we’ve had a blast too but, for whatever reason, we seem to hit a storytelling roadblock in the Western genre That’s why Hell on Earth seems like it might be an interesting direction for us. I’m looking at reviews for the setting and it mentions that there’s a caster type the Witch that plays similarly to the Huckster in this post-modern world, so maybe it might work for us.
Anyways, thanks for the input! Reloaded is a vast improvement as it smooths out the power curve. If you decide to play, be sure you understand the rules for rate of fire, automatic fire, 3 round bursts, and full auto.
Also why the adventures and the setting pretend that the players never have enough resources, unless you are playing video game drop rules or always send them up against Black Hats, just taking the bad guys stuff will allow them to gain a large amount of weapons, bullets and explosives. Savage Worlds characters will always feel the same, if you rely on mechanics to define your character.
To really get a different feel for a character you must invest in the description and trappings of the character.
Take two melee fighters with d8 Str, D8 Agl, D8 Vigor, d6 Smarts, d6 Spirit, d8 Fighting, d8 Shooting for example, both take dodge, improve dodge, parry, improved parry, level headed, improved level headed and first strike. The first is a heavily armored sword and a board knightly tank.
With a code, a suit of plate armor, a long sword, and shield. Dedicated to the cause of defending the common man, upholding the law, and serving his liege. He never retreats, always gives quarter, and refuses to ambush others.
The second wields a quarter staff and long bow, is a peasant farmer run off the land by a greedy noble. He is a stout salt of the earth kind of person who is out to make money and buy his own plot of land.
He has no code of honor, he will shoot, ambush, and even steal to get his. I will preface this with the fact that my group has been playing different systems or campaigns for over two years now and we have literally only this past month gotten characters past level 3.
Hell on Earth is set directly after Noir which is directly after Reloaded directly being very broad here. The main complaint people have with Savage Worlds is that the chars feel “same-y. I’ve read people saying that high level chars feel same-y. Casters are different from DPS are different from brute strength types.
The one complaint my players had was that brute strength characters seemed to rely on Agility as much as the ranged DPS chars, which is weird and somewhat true but easily modifiable.
Make a free edge that makes a brute strength char use Str for fighting instead of Agi. SW is crazy fast, crazy furious, and we had a blast running one-offs in Reloaded. I wish I could tell you about HoE, but we’ve never touched it. Totes worth looking into it.
Anyways, what are your thoughts on Hell on Earth for those of you that have played it? Want to add to the discussion? Two different fighters, but on paper they look exactly the same other than their gear.
That said, we have played a small amount of the Western original Deadlands: I don’t see it.