When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.

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Almost a dozen new templates with varied magical abilities, including suggestions for making them more or less powerful.

GURPS Thaumatology | GURPS Wiki | FANDOM powered by Wikia

Find tips for adding Worminghall to your favorite medieval campaign — including GURPS Banestorm — plus several sample encounters that the GM can use once the locale is in place. So it has some suggested mechanics for what to urbah when building with girders of essential steel, or forging with essential fire.

Preview of the PDF. Discover the town where this magical institution of learning is located, including the vagaries of local politics, life for ordinary citizens, and the methods for dealing with civil disorder.

Sean Punch

Chapter 1, 5 pages long, speaks to the daily life in a magic city. Maybe they don’t need a series? Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers.

In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Chapter 4, 7 pages long is about accessing magic and competing magic sources in the city.


I like this chapter a lot, but the one nagging bothersome element to me is that it assumes the usage of the vanilla casting system. You know, I am pleasantly surprised so often, I wonder if I have a right to be mayics anymore?

GURPS Thaumatology: Urban Magics | Reviews | Forum | BoardGameGeek

Thaumatology – Urban Magics. Learn which spells are available, which are modified, which are forbidden, and how to gain and use image magic. Gift Certificates fnord23 Contact Us.

Building on ideas from GURPS Fantasy gurpa taking full advantage of the possibilities opened by GURPS Thaumatologythis volume explores the distinctive nature of urban magic — how magical groups are organized, what magical practices a city supports, how cities make magic more effective, and how magic makes cities work better.

The final chapter is guidance especially for the GM to manage and build up a campaign from the fantasy urban setting, fixtures, and tropes. To die with debt? The university represents the formative years in the lives of many — and that can go doubly so for mages!

GURPS Thaumatology

Urban Magics has what you need! Worminghallyou can learn the secrets of the universe in the morning and take a tavern trip with friends in the evening. Is magic a secret?

As far as fitting in the line, this is obviously following on the first chapter of Thaumatology where it talks about the nature of magic. Warehouse 23 will be closed December 24th, January 1st, Chapter thauumatology, 9 pages long, is about public fixtures in a city and how magic might impact them for better or worse. Like, I mean “wow, this book is better than it sounds,” can only fly so many times, right?


In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about magjcs mystery beneath the campus itself! Privacy Policy Contact Us.

I guess, the idea is important, but there is no instruction manual for making the perfectly interesting or character building extra details that make a city special. Most templates have a similar sized pool of lenses. The forge that forms many a mage’s backstory no longer needs msgics be relegated to the margins. Friday, September 16, Review: Newer Post Older Post Home.

I do appreciate the book recommendations at the very end though. Tap the power of sacred architecture, urban divination, or ley lines.

Wow, that chapter title has a bunch of articles. Surf our site for the files you want. Or is it an overtly obvious cornerstone of civilization? Sean Punch 55 pages.

The first section deals with the scale of the campaign, going from a single building to mega city, but thamuatology advice for going beyond that; that said, that’s probably fine because you can find that advice elsewhere and integrate the city into the mega-setting. Understand the curriculum and the specific steps in mastering lessons. It includes some new spells dedicated to the concept of ley lines for the vanilla magic system, a lot of new divination abilities.